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Call of Duty WWII

Call of Duty: WWII

Call of Duty® returns to its roots with Call of Duty®: WWII—a breathtaking experience that redefines World War II for a new gaming generation. Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty combat, the bonds of camaraderie, and the unforgiving nature of war. 

HIGH-OCTANE CO-OPERATIVE

Call of Duty: WWII’s co-operative mode unleashes a new and original story. Play with your friends in this next-level standalone game experience full of unexpected, adrenaline-pumping moments.

November 3

Days Gone

Days Gone gameplay lets you play at your own pace

Days Gone is is set in a true open-world, with objectives you can pick and choose. Bend has been talking about how you might decide not to do a mission until you’re better prepared for it - which suggests much of the world will be accessible as a result of your abilities and skills as you progress, rather than a gated level progression. What we've seen so far is a very action orientated shooter, although stealth is also an option. So expect to have a range of choices depending on how you play.

It'd better be a damn good world too (and, let's be honest, it certainly looks the part right now), as Days Gone will have to stand shoulder-to-shoulder with Red Dead Redemption 2 if it launches at the end of 2017.

Days Gone zombies are speedy, flesh-hungry hordes

Days Gone’s monsters aren’t traditional zombies in the undead people-eating sense. They do eat people, but that’s because a strange virus turned them into feral animals. And there's a lot of them, with the game demonstrating hordes in their hundreds to be dealt with using guns, environmental kills, obstacles and good old fashioned running away. We’ve seen two types so far the basic model - fast runners prone to lots of biting - and Newts. The latter are adolescents that seem to like lurking and jumping on people’s backs. We’re promised a range of behaviours from these creatures based on needs and reactions.

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